Exploring Motivation in Participatory Culture
This session addresses how designers can respond to motivation within four different participatory cultures centered around: an online Lomographic community, collective publishing, virtual and physical town commons, and substandard living conditions. These projects will serve as a springboard to generate dialogue about motivation within other collaborative environments.
--Marty Lane, Matt Muñoz, Alberto Rigau & Rebecca Tegtmeyer
MAIN QUESTIONS ASKED:
Need to get these from Marty
TALKING POINTS:
Introduction to JPG Community:
• JPG is for photographers who share their work online
and would like to see it in print.
• The community participates online and votes on photos to be
published in the next magazine issue that is published by JPG
• Participants are professional and amateur, various levels of experience
• Participants contribute content and critique online, creating content
for the magazine which is printed 6 times a year
My Perspective:
• The magazine felt like it did not represent the community online
• It focuses on photos as if it were a stock book, not interesting
My Approach to What if motivation was wanting to be published?:
• My approach shows the back story of the photos that include details
of the community (comments, favorites, bios, etc.)
• By showing the collections of photos from a person’s favorites page, I am allowing the idea of being published to extend past just photography, publishing their participation.
• Showing community as photographers and curators
These are my questions relating to JPG and motivation:
• Does the difference in design and content of the magazine influence
more people to participate
(comparing mine with the original)?
• What motivates the community of JPG to vote on other individuals photos?
• Would inclusion of the photos "back stories" increase the
motivation to participate?
• What causes individuals to not participate in this culture?
(like myself?) (what would others say?)
QUESTIONS:
• What motivates interaction within a particular object, community, event?
• Are there levels of motivation (as it relates to an individual, community)?
• What obstacles inhibit motivation? (time, tools, knowledge?)
• What charges motivation?
• Does motivation lead to participation in various activities,
if your participating in one, are you more likely to participate in several?
• How much time do we participate in something online? In a given day? How much time do we participate in something in RL? What correlations can we draw on motivation from this discussion?
Poster for Presentation
12.02.2007
Symposium : Motivation Session
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